I've uploaded my amiga port of rayshade 4.6pl2enh2 on aminet. I believe it is much more complete than the previous port. It can be found in gfx/3d/RayShadeNew.lha, and is 1.1M big. The archive contains source, documentation, example files, and binaries compiled for a 68020+68881 or higher configuration. Among the new features of this port are: * Utah RLE support. * Several RLE utilities. * CPP support. * Raypaint. * Numerous patches from the rayshade mailing list. * Improved memory allocation that permits rayshade to allocate up to twice the amount of memory than with the standard memory allocator. * -L switch to invoke the SAS/C preprocessor, if you have it. Slower than GNU cpp, but can preprocess things like #include "huge_file", on which cpp runs out of memory on the Amiga. I hope you find it useful. -- Kriton (UUCP: pythia!theseas!kriton!kyrimis) (INTERNET: kyrimis@theseas.ntua.gr) -----