# File TODO # RasMol2, Roger Sayle # Glaxo Research and Development # Last Modified 24/10/94 # Current Projects: [1] POVRay output file format. ------------------------------ Implement a "write povray" command, potentially based upon Eric Suchanek's "pdb2pov" program much like "Personal Computer-based Visualization of Molecular Models by Available Ray-tracing Software", Arnold S. Dion, J. Mol. Graph., Vol.12, March 1994, p.41-44. [2] Improve method used to atomic determine bonding. ---------------------------------------------------- Create a table of bonding radii for each element type. Modify DetermineBonds in molecule.c to accept a boolean parameter to specify whether a fixed radii is used or the bonding table. By default use fixed method for molecules with >255 atoms and the accurate method for smaller molecules. Add a command "CONNECT" to force re-calculation of connectivity with a boolean parameter [3] Stereo Left/Right [Hardware?] Images. ----------------------------------------- By using a data structure to describe the current frame buffer containing information such as width, height, bytes per line and a pointer to the buffer, it should be possible to implement different eye views to either side-by-side in a single image of two separate images. The latter can then be used to support the "SGIFullScreenStereo" X extension. [4] Add Gausian and MOPAC format files. --------------------------------------- This requires a "torsional driver" to handle atom co-ordinates in "internal" z-matrix format. Clever parsing of these files avoids the need for babel's internal/cartesian distinction. [5] Add support for thick ribbons. ---------------------------------- Add the command "set ribbons " to specify the depth of the ribbon strand. Currently solid ribbons have zero depth. This should also improve the gouraud shading of ribbons. [6] Write out solid ribbons and strands in vector PostScript. ------------------------------------------------------------- Create a structure to store the complete knot description at every alpha carbon. Depth sort these knots as part of the painter's algorithm. Write them out in the PostScript using suitable macros. Need to handle oblique polygons specially, and may need to subdivide to more accuracy than when rendering on the screen. [7] Improve Cylinder Quality. ----------------------------- The current algorithm for rendering cylinders for stick bonds and backbones is slower and less efficient than it could be. This also results in strange aliasing effect for oblique cylinders. Correcting these problems should permit cylinders of much large diameter, such as cylinder representations of helices. Similarly add the ability to have flat (and rounded) cylinder ends.