The basic syntax of an object is:
[name objname] object-type
primitives and/or objects
end [transformations] [textures]
Note that the "name objname" part is optional, if this is omitted the
object is placed in the scene, if the object is named then it must be
instantiated using the object keyword.In the example below two objects are created, firstly an unnamed object is created using difference and secondly a named object "board". The unnamed object is included in the scene, but 'board' is only included with the 'object board' entries.
difference
box 0 0 0 20 20 8
list
disc 10 15 0 -1 0 0 -1
cylinder 10 15 0 -1 15 0 9
disc 10 15 0 9 0 0 1
end
end
name board
box 0 0 0 50 10 2
object board
object board translate 0 10 0
object board translate 0 20 0
Rayshade has a number of different object types:
list and grid objects are
lists of primitives (or other objects) while difference,
intersect & union
objects are used to do Constructive Solid Geometry (CSG)
operations on pairs of objects (or primitives).
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THE END - Notes on Rayshade - 5 - Objects