Notes on Rayshade - 7 - Textures
Textures are applied to primitives and/or objects to alter the appearance
of the object. There are a number of different textures available with
Rayshade, though most of them are based on a semi-random function called
"noise". The general format for using a texture is:
object texture name [texture-arguments]
for example (from chess.ray):
object black chess_piece texture gloss 1
or (simply):
box 0 0 0 10 10 1 texture wood
Note that more than one texture may be applied to an object and that
textures may be transformed
(see waves.ray).
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THE END - Notes on Rayshade - 7 - Textures