surface surface-name surface-definitionThe surface keyword is used to associate a name with a surface definition (see "PeachPuff" in the example below). Any object that does not have a surface definition associated with it is assigned Rayshade's default surface (a white/grey).
The example below, demonstrates each of the ways to apply surfaces to objects.
Figure 4-1
/*
surf1.ray
ways to define surfaces
sp 8 mar 92
*/
eyep 6 12 7
lookp 2.5 2.5 3
light 1 point 8 5 5
background .9 .9 .9
screen 300 200
/* defining a "peach" surface */
surface PeachPuff
diffuse 1. .75 .65
specular .25 .25 .25 reflect .75
/* primitive using a defined surface */
box PeachPuff 0 0 0 5 5 1.5
/* primitive with surface definition */
torus
ambient .2 .1 .03 diffuse 1. .5 .15
1.5 .5 2.5 2.5 2.5 0 0 1
/* primitive using the default surface */
cone .5 2.5 2.5 1.5 0 2.5 2.5 5
/* define a "blue" surface */
surface blue
diffuse .4 .4 1 transp .75
/* create a "bowl" object (default surface) */
name bowl difference
difference
sphere 1.5 2.5 2.5 5.5
box 0 0 5 5 5 7.1
end
sphere 1.4 2.5 2.5 5.5
end
object blue bowl
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THE END - Notes on Rayshade - 4 - Defining Surfaces