ImageMagick
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ImageMagick.html,
ImageMagick.man,
Imakefile,
Install,
Magick.tmpl,
Makefile,
Makefile.in,
Manifest.ps,
README,
X.h,
animate.c,
animate.h,
animate.man,
combine.c,
combine.man,
configure,
configure.in,
convert.c,
convert.man,
display.c,
display.h,
display.man,
identify.c,
identify.man,
images,
import.c,
import.man,
install-sh,
magick,
magickshr.opt,
make.com,
miff.man,
mkinstalldirs,
mogrify.c,
mogrify.man,
montage.c,
montage.man,
quantize.man,
scenes,
scripts,
www,
xtp,
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/*
State declarations.
*/
#define AutoReverseAnimationState 0x0001
#define DefaultState 0x0000
#define ExitState 0x0002
#define ForwardAnimationState 0x0004
#define HighlightState 0x0008
#define PlayAnimationState 0x0010
#define RepeatAnimationState 0x0020
#define StepAnimationState 0x0040
/*
Static declarations.
*/
static char
*ImageMagickHelp[]=
{
"BUTTONS",
"",
" Press any button to map or unmap the Command widget.",
"",
"COMMAND WIDGET",
" The Command widget lists a number of sub-menus and commands.",
" They are",
"",
" Animate",
" Open",
" Play",
" Step",
" Repeat",
" Auto Reverse",
" Speed",
" Slower",
" Faster",
" Direction",
" Forward",
" Reverse",
" Image Info",
" Help",
" Quit",
"",
" Menu items with a indented triangle have a sub-menu. They",
" are represented above as the indented items. To access a",
" sub-menu item, move the pointer to the appropriate menu and",
" press a button and drag. When you find the desired sub-menu",
" item, release the button and the command is executed. Move",
" the pointer away from the sub-menu if you decide not to",
" execute a particular command.",
"",
"KEYBOARD ACCELERATORS",
" Accelerators are one or two key presses that effect a",
" particular command. The keyboard accelerators that",
" animate(1) understands is:",
"",
" Ctl+O Press to open an image from a file.",
"",
" space Press to display the next image in the sequence.",
"",
" < Press to speed-up the display of the images. Refer to",
" -delay for more information.",
"",
" > Press to slow the display of the images. Refer to",
" -delay for more information.",
"",
" ? Press to display information about the image. Press",
" any key or button to erase the information.",
"",
" This information is printed: image name; image size;",
" and the total number of unique colors in the image.",
"",
" h Press to display helpful information about animate(1).",
"",
" Ctl-q Press to discard all images and exit program.",
(char *) NULL
};
/*
Enumeration declarations.
*/
typedef enum
{
OpenCommand,
PlayCommand,
StepCommand,
RepeatCommand,
AutoReverseCommand,
SlowerCommand,
FasterCommand,
ForwardCommand,
ReverseCommand,
InfoCommand,
HelpCommand,
QuitCommand,
NullCommand
} CommandType;
/*
Stipples.
*/
#define BricksWidth 20
#define BricksHeight 20
#define DiagonalWidth 16
#define DiagonalHeight 16
#define HighlightWidth 8
#define HighlightHeight 8
#define ScalesWidth 16
#define ScalesHeight 16
#define ShadowWidth 8
#define ShadowHeight 8
#define VerticalWidth 16
#define VerticalHeight 16
#define WavyWidth 16
#define WavyHeight 16
static unsigned char
BricksBitmap[] =
{
0xff, 0xff, 0x0f, 0x03, 0x0c, 0x00, 0x03, 0x0c, 0x00, 0x03, 0x0c, 0x00,
0x03, 0x0c, 0x00, 0xff, 0xff, 0x0f, 0x60, 0x80, 0x01, 0x60, 0x80, 0x01,
0x60, 0x80, 0x01, 0x60, 0x80, 0x01, 0xff, 0xff, 0x0f, 0x03, 0x0c, 0x00,
0x03, 0x0c, 0x00, 0x03, 0x0c, 0x00, 0x03, 0x0c, 0x00, 0xff, 0xff, 0x0f,
0x60, 0x80, 0x01, 0x60, 0x80, 0x01, 0x60, 0x80, 0x01, 0x60, 0x80, 0x01
},
DiagonalBitmap[] =
{
0x44, 0x44, 0x88, 0x88, 0x11, 0x11, 0x22, 0x22, 0x44, 0x44, 0x88, 0x88,
0x11, 0x11, 0x22, 0x22, 0x44, 0x44, 0x88, 0x88, 0x11, 0x11, 0x22, 0x22,
0x44, 0x44, 0x88, 0x88, 0x11, 0x11, 0x22, 0x22
},
HighlightBitmap[] =
{
0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55
},
ScalesBitmap[] =
{
0x08, 0x08, 0x08, 0x08, 0x14, 0x14, 0xe3, 0xe3, 0x80, 0x80, 0x80, 0x80,
0x41, 0x41, 0x3e, 0x3e, 0x08, 0x08, 0x08, 0x08, 0x14, 0x14, 0xe3, 0xe3,
0x80, 0x80, 0x80, 0x80, 0x41, 0x41, 0x3e, 0x3e
},
ShadowBitmap[] =
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
},
VerticalBitmap[] =
{
0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11
},
WavyBitmap[] =
{
0xfe, 0xff, 0xfe, 0xff, 0xfe, 0xff, 0xfd, 0xff, 0xfd, 0xff, 0xfb, 0xff,
0xe7, 0xff, 0x1f, 0xff, 0xff, 0xf8, 0xff, 0xe7, 0xff, 0xdf, 0xff, 0xbf,
0xff, 0xbf, 0xff, 0x7f, 0xff, 0x7f, 0xff, 0x7f
};
/*
Global variable declarations.
*/
static Display
*display;
static Image
*copy_image = (Image *) NULL;
static XWindows
*windows;
/*
Function prototypes.
*/
static Image
*XAnimateImages(Display *,XResourceInfo *,char **,const int,Image *),
*XMagickCommand(Display *,XResourceInfo *,XWindows *,const CommandType,
Image **,unsigned int *);
static int
SceneCompare(const void *,const void *);
static void
XAnimateBackgroundImage (Display *,XResourceInfo *,Image *),
XConfigureImageColormap(Display *,XResourceInfo *,XWindows *,Image *),
XProgressMonitor(char *,const unsigned int,const unsigned int),
XWarning(const char *,const char *);
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